about emerging technologies usage/research/ foresight (video games, tangible interactions, ubicomp, hci/cscw, user experience analysis, innovation and various weird things). future tech/practices and their implications
"what makes this board game work?", to "how can we give our players more control of our online games?", to "how do we make decisions in our company?", and of course "how did we collectively make such a mess of decision making in America?".