The peers@play project investigates how peer-to-peer technology can be used to create distributed interactive world models that are able to fulfill the highest requirements with respect to scalability, security and consistency. Such world models can, e.g.
A report from DFC Intelligence forecasts that the worldwide market for online games will reach $9.8 billion in 2009. In 2009, the largest market for online games is expected to be the Asia-Pacific region with $4.2 billion in revenue. At present, all of th