Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal
Want to write shorter, cleaner code? Have an unfortunate situation where you need to fit as much as you can in one expression? Prefer a quick dose of hacks to spending the rest of your life reading the docs? You've come to the right place.
My first experience with software quality was in 1976, when I sat in front of an ASR-33 and laboriously typed 2 pages of BASIC code from David Ahl's "Creative Computing" into my high school's Hewlett-Packard 21MX. Supposedly it would let me simulate a lun
One night five developers, all of whom wore very thick glasses and had recently been hired by Elephants, Inc., the world’s largest purveyor of elephants and elephant supplies, were familiarizing themselves with the company’s order processing system wh
CodeAsDocumentation agile 22 March 2005 One of the common elements of agile methods is that they raise programming to a central role in software development - one much greater than the software engineering community usually does. Part of this is classifyi