Brief description:
The EoR Design Framework can be used to help understand learner context and support the design of learner centred interventions and/or
technologies that fit contextual constraints and exploit available resources.
Context
The design framework employs a model of context as individual to the learner and created by a learner’s historically situated interactions with ecologies of resources; “context is dynamic and associated with connections between people, things, locations and events in a narrative that is driven by people’s intentionality and motivations. Technology can help to make these connections in an operational sense. People can help to make these connections have meaning for a learner” (Luckin 2010, p18).
Sharples, M. (2012) Learning with Technology In, About, Through and Despite Context, Talk at Computers and Learning Research Group (CALRG) Conference -19th & 20th June 2012. Powerpoint slides
75 minutes. (February 25, 2011) Yvonne Rogers discusses how "designing in the wild" is causing a new rise in discoveries and a new direction in computer science. She ill...
A. Kukulska-Hulme. Left to My Own Devices: Learner Autonomy and Mobile Assisted Language Learning. Innovation and Leadership in English Language Teaching, 6, Emerald Group Publishing Limited, Bingley, UK, (2012)
S. Benford, G. Giannachi, B. Koleva, und T. Rodden. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Seite 709--718. New York, NY, USA, ACM, (2009)