I want to talk about what I now think is one of the core challenges for designing large-scale social software. Let me offer a definition of social software, because it's a term that's still fairly amorphous. My definition is fairly simple: It's software t
SNARF was built around the notion that social network information that is already available to the computer system can be usefully reflected to the user: a message from a manager might be seen differently than a message from a stranger, for example. SNARF
Introduction to Slam The core concept behind Slam is a “Slam”, a group of people with whom you can exchange messages and photos. When you send a message in Slam, it is automatically sent to everyone in the group to which you sent it. For smartphone