a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning.
an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine
a free multiplayer online game with 3d graphics. Become part of an epic adventure in an ever-growing universe, complete with high-tech quests, enemy factions, and explosive space battles.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a portable command-line driven interactive data and function plotting utility for UNIX, IBM OS/2, MS Windows, DOS, Macintosh, VMS, Atari and many other platforms.