You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
allows the visualization, the drawing and the edition of small graphs, all the parts of the framework have been built in order to be able to visualize graphs having more than 1.000.000 elements.
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, etc...
a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible.
a real-time terrain rendering system supports asynchronous paging, dynamic terrain, and much more. It compiles under Irix, Linux, MacOS X and Windows (VC++ and cygwin).
is short for Replicating Rapid-prototyper. It is a practical self-copying. Complete open-source instructions and plans are published on this website for zero cost and available to everyone so, if you want to make one yourself
a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D graphics applications, and is especially suited for collision detection of objects and worlds described
includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a portable command-line driven interactive data and function plotting utility for UNIX, IBM OS/2, MS Windows, DOS, Macintosh, VMS, Atari and many other platforms.
open source animation, the Blender Foundation second open-movie project, a funny and furry 3D short about a giant rabbit who gets even with bullying rodents.
the story of two strange characters exploring a capricious and seemingly infinite machine. The entirety of the production files used to make it (roughly 7 Gigabytes of data) is also available.