a tool that automatically converts existing Java-language code into Microsoft Visual C# for developers who want to move existing applications to the .NET Framework.
a 'virtual machine' for several classic graphical point-and-click adventure games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system.
generates HTML documentation for C++ classes, based on your source code and special comments embedded within it. It can produce output that is very similar to the output of Javadoc, and it supports Javadoc tags such as @see, @return , etc.
The WIPO Online Forum is open to participation by all interested persons – you are invited to join in online discussions over a period of two weeks from June 1, 2005.
an experimental Python-to-C++ compiler. It accepts pure but implicitly statically typed Python programs and generates optimized C++ code. (Google sponsoring)
Drivey is an NPR [Non Photo Realistic] driving simulator, which exists mostly in my mind right now. In a nutshell, it is [to be] an attempt to re-capture the essence of old-time video games in the context of fast, ubiquitous computers.
a free Ruby-based environment aiming to make programming easily available to beginners, especially children. Its driving force was an essay titled The Little Coder's Predicament written in 2003 by why the lucky stiff (AKA why)
a free/open source, cross platform IDE. It is developed in C++ using wxWidgets. Using a plugin architecture, its capabilities and features are defined by the provided plugins.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
open-source, cross platform IDE for the C/C++ programming languages (build and tested on Windows XP SP3, (K)Ubuntu 8.04, and Mac OSX 10.5.2). CodeLite is distributed under the terms of the GPL license.