a 'virtual machine' for several classic graphical point-and-click adventure games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system.
a next-generation build tool, an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache.
a professional development tool for C and C++ providing code completion, source browsing and refactoring. It is "a must have" for understanding legacy code. (for Emacs and XEmacs)
Inspired by Phil Haack’s article 19 Eponymous Laws of Software Development, Joey deVilla decided to collect laws, axioms and rules pertaining to mainstream software development and put them in a nice, easy-to-read table.
a practical calculating tool and programming language designed to help us all to better understand the world around us, to help us get calculations right without getting bogged down in the mechanics, and to make a tool that's really useful in the real wor
automatically hardens software applications against a wide range of bugs. These bugs — known as memory errors — often end up as serious security vulnerabilities, cause crashes, or lead to unpredictable behavior.
a versatile Integrated Development Environment (IDE) for C and C++ on GNU/Linux. It has been written for GTK/GNOME and features a number of advanced programming facilities. (same as http://anjuta.org/)
a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is used with different types of languages including common scripting languages such as Perl, Python, Tcl/Tk and Ruby.
uma linguagem de programação estruturada, totalmente em português, derivada do que é conhecido hoje como "portugol" (uma notação muito utilizada para descrever algoritmos em português de forma livre e espontânea).