protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
an interpreted computer language originally designed for programming text adventure games. Its migration to the web now allows the author to create a much wider variety of graphical and non-graphical programs, all of which can be used online using nothing
a 2D fighting game in the same style as Double Dragon and TMNT. Paintown is very extensible and comes with editors to help design new levels and animations.
includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a complete development utility for graphics of tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing level maps.
A complete game framework, editor and toolset for the creation of PC multiplayer action games. It is the result of several years of development effort at spanish developer Tragnarion Studios, and is based in nebula2, the open-source 3D engine from Radon Labs.
a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone.
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.