PhysOrg, A pioneering new way of creating computer programs could be used in the future to design and build robots with minds that function like that of a human being, according to a leading researcher at The University of Reading.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example c
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical problems, such as transportation or flow of commodities.
Developed programmes that apply genetic algorithms to blocks of code/circuits/ideas, instead of starting from a crude framework and building on top of that. Fascinating, logical, and apparently works. in Popular Science
a rule engine and scripting environment written entirely in Sun's Java, you can build Java software that has the capacity to "reason" using knowledge you supply in the form of declarative rules. Jess is small, light, and one of the fastest rule engines av
Department of Mathematical Sciences San Diego State University, Vernor Vinge - Within thirty years, we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended.
Mazes in general (and hence algorithms to create Mazes) can be organized along seven different classifications. These are: Dimension, Hyperdimension, Topology, Tessellation, Routing, Texture, and Focus.
The MIT Media Lab has embarked on an effort to give computers and other modern devices "common sense", the capacity to understand and reason about the world as intimately as people do.
Memetic Algorithms is a population-based approach for heuristic search in optimization problems. They have shown that they are orders of magnitude faster than traditional Genetic Algorithms for some problem domains.
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a collection of machine learning algorithms for data mining tasks. The algorithms can either be applied directly to a dataset or called from your own Java code.
the creator of Dynamic Motion Synthesis (DMS), a break-through in 3D character animation. Based on Oxford University research. Realtime Dynamic Animation Software
A single ant or bee isn't smart, but their colonies are. The study of swarm intelligence is providing insights that can help humans manage complex systems, from truck routing to military robots.
By Steven M. LaValle, Presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics.
by Steven M. LaValle. Presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics.