a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels.
With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
web archive of game manuals, high quality scanned images of instruction manuals in their full, original format with all original artwork and other graphical elements intact
The Starflight III project is composed of fans and several of the SF/SF2 authors. We are making no profit from this game, as we are distributing it for free and creating it in our own spare time.
a server for chess players to play against each other over the Internet. FICS supports tournaments, lectures, live game relays, chess variants (Suicide, Bughouse, Crazyhouse, Atomic) and lots more.
best ASCII RPG ever for hard core RPG lovers, a roguelike game which means that it is a single-user game featuring the exploration of a dungeon complex
remaking the classic 1984 arcade game Marble Madness by Atari. The graphics are slightly enhanced to bring them on par with modern standards: there is now a full 3D mode in addition to the usual isometric perspective one
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with
a multiplayer, text-based online game based on the Discworld books as written by Terry Pratchett. On Discworld you will meet many of the characters from those books. Terry's books are humorous fantasy and the game retains that spirit.
There are currently 290+ games with runs listed at Speed Demos Archive. Gaming at record breaking speed. Some amazing stuff, like Super Mario 1 in just over 5 mins!!
Commercial games released as freeware are games that, in their original license, were not considered freeware, but were re-released at a later date with a freeware license, sometimes as publicity for a forthcoming sequel or compilation release.
allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them. (the editor requires .net)
Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
(the „W“ stands for „Weltherrscher“ which is german for „World ruler“) is a turn-based strategy game coded using Borland’s Delphi, it uses OpenGL for 3D graphics (and even shaders when supported) and FMOD for audio output. Contrary to most turn-based games it’s visuals are on-par with modern game, including a detailled 3D-globe.
A Flash Puzzle Platformer. The game was developed as a part of a project course at Chalmers University of Technology, Gothenburg. Cool music and interesting concept.