a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels.
Hardware accelerated 2D full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres (DirectX)
With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
Drivey is an NPR [Non Photo Realistic] driving simulator, which exists mostly in my mind right now. In a nutshell, it is [to be] an attempt to re-capture the essence of old-time video games in the context of fast, ubiquitous computers.
allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them. (the editor requires .net)
(the „W“ stands for „Weltherrscher“ which is german for „World ruler“) is a turn-based strategy game coded using Borland’s Delphi, it uses OpenGL for 3D graphics (and even shaders when supported) and FMOD for audio output. Contrary to most turn-based games it’s visuals are on-par with modern game, including a detailled 3D-globe.