an approach to simulating very large textures using much less texture memory than they'd require in full by downloading only the data that is needed, and using a pixel shader to map from the virtual large texture to the actual physical texture.
enhancing the aesthetic appeal (or the attractiveness) of human faces in frontal photographs (portraits), while maintaining close similarity with the original.
Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correct or perceptually satisfying, NVIDIA has been at the forefront of real-time shadowing technology. This page collects some of the shadow-related presentations and white papers created in recent years by NVIDIA developers.