complete x86/x64 JIT Assembler for C++ language. It supports FPU, MMX, 3dNow, SSE, SSE2, SSE3 and SSE4 intrinsics, powerful compiler that helps to write portable functions for 32-bit (x86) and 64-bit (x64) architectures. AsmJit can be used to create functions at runtime that can be called from existing (but also generated) C/C++ code.
The Linux Kernel is one of the most complex open source projects. There are a lot of books, however it is still a difficult subject to comprehend. The Interactive map of Linux Kernel gives you a top-down view of the Kernel. You can see most important layers, functionalities, modules, functions and calls. You can zoom in and drag around to see details. Each item on the map is a hypertext link to source code or documentation.
Joshua Bloch about designing APIs and why it matters heavily for a the success of a company or a projects. Mostly common sense but useful if you get into a debate about it
Based in part on over 3,000 newsgroup articles written by Python veteran Fredrik Lundh since 1995, this book provides brief descriptions and sample scripts for all standard modules in the Python 2.0 library.
Cairo is a powerful 2d graphics library. This document introduces you to how cairo works and many of the functions you will use to create the graphic experience you desire.
a unified interface to a number of different physics engines. Enables the use of multiple physics engines within one application. Not just a simple physics wrapper, it provides an extensible plug-in architecture as extended functionality for common simula
OpenGL is the vendor-neutral, multi-platform standard for high performance 2D/3D graphics on devices ranging from mobile phones to PCs to Supercomputers. OpenGl.org is the one-stop hub for all OpenGL news, applications, gamss and developers
hinges on the ability to easily instrument and extend existing operating system and application functionality. A library for instrumenting arbitrary Win32 functions on x86, x64, and IA64 machines. Detours intercepts Win32 functions by re-writing the in-me
a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. like DirectX™ for mobile phones!
a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics engines written in Java.
feature-rich and very fast scenegraph-engine. Its purpose is to deliver a toolkit for the creation of interactive 3D environments using the graphic-hardware of common desktop computers.
Screen scrapper and parser service. Cost: "In the future, non-commercial and small uses will remain free. Pricing structure for bigger applications and for commercial uses will be announced in the future."
will call any phone number in the US/Canada and read the TextToSay to that phone number using the voice of Diane (voiceid: 0). PhoneNumberToDial must be filled in (They can be in any format as long as there is 10 digits).
database contains the most up to-date declarations taken from the most current Windows XP header files: 6 500 declarations for functions and 55 000 constants