concerning "Lock-Free" and "Wait-Free" algorithms and data structures. These techniques allow concurrent update of shared data structures without resorting to critical sections protected by operating system managed locks.
game programming tutorials and source code for a variety of languages and platforms. Also, because this is a wiki, you are encouraged to contribute your knowledge and help the repository grow!
This article describes FooButton, a lightweight owner-drawn button class that's served me well for several years. Although there are plenty of other excellent button classes at CodeProject, I thought I'd add this trusty friend to the pile in the hope tha
page has visualizations of some comparison based sorting algorithms. The quick sort, bubble sort and cocktail shaker sort are due to the good folks at Sun Microsystems. The original SortItem applet was written by James Gosling.
these are samples, not complete applications. The code (and coding style) is not meant to be industrial strength; it's not even well-designed. The sole purpose of the samples is illustrating a point, not teaching proper coding style.
by Bill Green. using the Sobel and the Laplace methods."Edges characterize boundaries and are therefore a problem of fundamental importance in image processing"
"I could write a spelling corrector that achieves 80 or 90% accuracy at a rate of at least 10 words per second." and did, a guide on how it works is included also.
in admob's case (e.g. a profit-maximization problem), the cost matrix prob should be modified so that minimization of the matrix elements results in maximizing the original cost values
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.