a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
(because old games never die), uses SDL to emulate a 386, an S3/Trio video even Tandy, a Sound Blaster Pro, the PC speaker, Tandy 3-sound, CMS/GameBlaster, Disney Sound Source, and MIDI under DOS
an open-source vertical scroller game programmed in C++,OpenGL and SDL. It's designed to run on all important platforms like Linux, MacOS X, Windows, Solaris. (Cool Graphics)
Dialog Manager Library, using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine
portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL, comes with a standard set of widgets and can use several different backends for displaying graphics and grabbing user input
remaking the classic 1984 arcade game Marble Madness by Atari. The graphics are slightly enhanced to bring them on par with modern standards: there is now a full 3D mode in addition to the usual isometric perspective one
an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 12 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules.
a free retro online multiplayer shooter game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag.