The first tutorial in a series aimed at showing some of the more esoteric features available to Unity developers. In this tutorial, we cover the basics of ev...
he WWW class supports the file:// protocol on Unity iPhone. Here is what you have to do :
- Package your assets into bundles using editor scripts (the example project should help you : http://unity3d.com/support/resources...s/assetbundles . It's for Unity (not iPhone) but it works the same way)
- Put your asset bundles into the iPhoneStreamingAssets folder : the will be copied in the .app in the Data/Raw folder !
- Get the proper file:// link to load the asset. I use this :
Code:
public static string GetAssetBundleBasePath () {
if (Application.isEditor) {
return "file://" + Application.dataPath + "/../iPhoneStreamingAssets/";
} else {
return "file://" + Application.dataPath + "/Raw/";
}
}
YAPP XSLT is a lexical scanner and recursive descent parser generator, implemented in XSLT. No language extensions or non-standard features are used apart from the nodeset() function. Grammars are expressed in XML form and transformed by the generator stylesheet into another XSLT. A lexical scanner may also be generated from the same grammar.
RFS 8: Ephemeralization Apps
Apps running on tablets are going to replace a surprising amount of existing technology. This is already clear in the cases of cameras, GPSes, and so on. The surprising thing will be how far this pattern spreads.
Yang is a Senior Research Scientist at Google, and an affiliate faculty member in Computer Science & Engineering at the University of Washington. He earned a Ph.D. degree in Computer Science from the Chinese Academy of Sciences, and conducted postdoctoral research in EECS at the University of California at Berkeley.
C. Batini, T. Catarci, M. Costabile, и S. Levialdi. Proceedings of the IFIP TC2/WG 2.6 Second Working Conference on Visual Database Systems II, стр. 153--168. Amsterdam, The Netherlands, The Netherlands, North-Holland Publishing Co., (1992)