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%0 Book Section
%1 ls_leimeister
%A Scheiner, Christian
%A Haas, Philipp
%A Bretschneider, Ulrich
%A Blohm, Ivo
%A Leimeister, Jan Marco
%B Gamification - Using Game Elements in Serious Contexts
%C Cham
%D 2017
%E Stieglitz, Stefan
%E Lattemann, Christoph
%E Robra-Bissantz, Susanne
%E Zarnekow, Rüdiger
%E Brockmann, Tobias
%I Springer
%K Gamification Virtual_Ideas_Communities book book_ch itegpub pub_csc pub_ibl pub_jml pub_pha pub_ubr
%P 65-76
%T Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities
%U http://pubs.wi-kassel.de/wp-content/uploads/2016/11/JML_585.pdf
@incollection{ls_leimeister,
added-at = {2016-11-11T14:55:20.000+0100},
address = {Cham},
author = {Scheiner, Christian and Haas, Philipp and Bretschneider, Ulrich and Blohm, Ivo and Leimeister, Jan Marco},
biburl = {https://www.bibsonomy.org/bibtex/26ec646d6d785b6b4942e019262a3245f/ls_leimeister},
booktitle = {Gamification - Using Game Elements in Serious Contexts},
editor = {Stieglitz, Stefan and Lattemann, Christoph and Robra-Bissantz, Susanne and Zarnekow, Rüdiger and Brockmann, Tobias},
interhash = {06d277434f331537129307b2b4e20bc4},
intrahash = {6ec646d6d785b6b4942e019262a3245f},
keywords = {Gamification Virtual_Ideas_Communities book book_ch itegpub pub_csc pub_ibl pub_jml pub_pha pub_ubr},
pages = {65-76},
publisher = {Springer},
timestamp = {2018-01-17T16:17:58.000+0100},
title = {Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities},
url = {http://pubs.wi-kassel.de/wp-content/uploads/2016/11/JML_585.pdf},
year = 2017
}