Abstract
We describe a novel technique for evolving a machine
that can learn. The machine is evolved using a Genetic
Programming (GP) algorithm that incorporates in its
function set what we have called a learning node. Such
a node is tuned by a second optimisation algorithm (in
this case Simulated Annealing), mimicking a natural
learning process and providing the GP tree with added
flexibility and adaptability. The result of the
evolution is a system with a fixed structure but with
some variable parameters. The system can then learn new
tasks in new environments without undergoing further
evolution.
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