Inproceedings,

Evolving a Learning Machine by Genetic Programming

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Proceedings of the 2006 IEEE Congress on Evolutionary Computation, page 958--962. Vancouver, IEEE Press, (6-21 July 2006)

Abstract

We describe a novel technique for evolving a machine that can learn. The machine is evolved using a Genetic Programming (GP) algorithm that incorporates in its function set what we have called a learning node. Such a node is tuned by a second optimisation algorithm (in this case Simulated Annealing), mimicking a natural learning process and providing the GP tree with added flexibility and adaptability. The result of the evolution is a system with a fixed structure but with some variable parameters. The system can then learn new tasks in new environments without undergoing further evolution.

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