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%0 Conference Paper
%1 conf/3dui/SagardiaSS14
%A Sagardia, Mikel
%A Stouraitis, Theodoros
%A e Silva, João Lopes
%B 3DUI
%D 2014
%E Lécuyer, Anatole
%E Lindeman, Rob
%E Steinicke, Frank
%I IEEE Computer Society
%K dblp
%P 133-134
%T Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.
%U http://dblp.uni-trier.de/db/conf/3dui/3dui2014.html#SagardiaSS14
%@ 978-1-4799-3624-3
@inproceedings{conf/3dui/SagardiaSS14,
added-at = {2023-03-24T00:00:00.000+0100},
author = {Sagardia, Mikel and Stouraitis, Theodoros and e Silva, João Lopes},
biburl = {https://www.bibsonomy.org/bibtex/23c4cf1c22c70d1627389956fc494d4c7/dblp},
booktitle = {3DUI},
crossref = {conf/3dui/2014},
editor = {Lécuyer, Anatole and Lindeman, Rob and Steinicke, Frank},
ee = {https://doi.ieeecomputersociety.org/10.1109/3DUI.2014.6798856},
interhash = {252c98d155f789edcaa154a552b5a6f7},
intrahash = {3c4cf1c22c70d1627389956fc494d4c7},
isbn = {978-1-4799-3624-3},
keywords = {dblp},
pages = {133-134},
publisher = {IEEE Computer Society},
timestamp = {2024-04-09T23:09:55.000+0200},
title = {Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.},
url = {http://dblp.uni-trier.de/db/conf/3dui/3dui2014.html#SagardiaSS14},
year = 2014
}