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%0 Journal Article
%1 journals/cm/SaldanaFRAVC11
%A Saldana, Jose
%A Fernández-Navajas, Julián
%A Ruíz-Mas, José
%A Aznar, José I.
%A Viruete, Eduardo
%A Casadesus, Luis
%D 2011
%J IEEE Communications Magazine
%K dblp
%N 11
%P 190-198
%T First person shooters: can a smarter network save bandwidth without annoying the players?
%U http://dblp.uni-trier.de/db/journals/cm/cm49.html#SaldanaFRAVC11
%V 49
@article{journals/cm/SaldanaFRAVC11,
added-at = {2017-12-12T00:00:00.000+0100},
author = {Saldana, Jose and Fernández-Navajas, Julián and Ruíz-Mas, José and Aznar, José I. and Viruete, Eduardo and Casadesus, Luis},
biburl = {https://www.bibsonomy.org/bibtex/293b0c90fa0dd712a80284e9a6bac4822/dblp},
ee = {https://doi.org/10.1109/MCOM.2011.6069728},
interhash = {2b39b07eb35c6057165df056983235f2},
intrahash = {93b0c90fa0dd712a80284e9a6bac4822},
journal = {IEEE Communications Magazine},
keywords = {dblp},
number = 11,
pages = {190-198},
timestamp = {2017-12-13T11:34:52.000+0100},
title = {First person shooters: can a smarter network save bandwidth without annoying the players?},
url = {http://dblp.uni-trier.de/db/journals/cm/cm49.html#SaldanaFRAVC11},
volume = 49,
year = 2011
}