Wildwood: The Evolution of L-System Plants for
Virtual Environments
K. Mock. Proceedings of the 1998 IEEE World Congress on
Computational Intelligence, стр. 476--480. Anchorage, Alaska, USA, IEEE Press, (5-9 May 1998)
Аннотация
a genetic algorithm was applied to a simplified
L-system representation in order to generate
artificial-life style plants for virtual work. Acting
as a virtual gardener, a human selects which plants to
breed, producing a unique new generation of plants. An
experiment involving a simulation-style fitness
function was also performed, and the virtual plants
adapted to maximize the fitness function.
Proceedings of the 1998 IEEE World Congress on
Computational Intelligence
год
1998
месяц
5-9 May
страницы
476--480
издательство
IEEE Press
size
5 pages
file
c082.pdf
notes
ICEC-98 Held In Conjunction With WCCI-98 --- 1998 IEEE
World Congress on Computational Intelligence.
Java Intel Mult-user (MU) SDK virtual environment Moo.
Cross pollination inside environment. Crossover and
mutation. Hand bred mode, virtual gardeners, pop 5-10.
"It is possible to randomly generate interesting
looking structures" p479.
Simple fitness function W+30/H, pop 20
Demo
http://www.math.uaa.alaska.edu/~afkjm/Lsys/test.html
%0 Conference Paper
%1 mock:1998:welp
%A Mock, Kenrick J.
%B Proceedings of the 1998 IEEE World Congress on
Computational Intelligence
%C Anchorage, Alaska, USA
%D 1998
%I IEEE Press
%K Java, Lindenmayer, algorithms, evolution genetic interactive logo, programming, turtle-graphics,
%P 476--480
%T Wildwood: The Evolution of L-System Plants for
Virtual Environments
%X a genetic algorithm was applied to a simplified
L-system representation in order to generate
artificial-life style plants for virtual work. Acting
as a virtual gardener, a human selects which plants to
breed, producing a unique new generation of plants. An
experiment involving a simulation-style fitness
function was also performed, and the virtual plants
adapted to maximize the fitness function.
@inproceedings{mock:1998:welp,
abstract = {a genetic algorithm was applied to a simplified
L-system representation in order to generate
artificial-life style plants for virtual work. Acting
as a virtual gardener, a human selects which plants to
breed, producing a unique new generation of plants. An
experiment involving a simulation-style fitness
function was also performed, and the virtual plants
adapted to maximize the fitness function.},
added-at = {2008-06-19T17:35:00.000+0200},
address = {Anchorage, Alaska, USA},
author = {Mock, Kenrick J.},
biburl = {https://www.bibsonomy.org/bibtex/220a496c25c79a3b985c09b7df606c4a1/brazovayeye},
booktitle = {Proceedings of the 1998 IEEE World Congress on
Computational Intelligence},
file = {c082.pdf},
interhash = {3b249cb74f041ccf36d202bcb44a8645},
intrahash = {20a496c25c79a3b985c09b7df606c4a1},
keywords = {Java, Lindenmayer, algorithms, evolution genetic interactive logo, programming, turtle-graphics,},
month = {5-9 May},
notes = {ICEC-98 Held In Conjunction With WCCI-98 --- 1998 IEEE
World Congress on Computational Intelligence.
Java Intel Mult-user (MU) SDK virtual environment Moo.
Cross pollination inside environment. Crossover and
mutation. Hand bred mode, virtual gardeners, pop 5-10.
{"}It is possible to randomly generate interesting
looking structures{"} p479.
Simple fitness function W+30/H, pop 20
Demo
http://www.math.uaa.alaska.edu/~afkjm/Lsys/test.html},
pages = {476--480},
publisher = {IEEE Press},
size = {5 pages},
timestamp = {2008-06-19T17:47:27.000+0200},
title = {Wildwood: The Evolution of {L}-System Plants for
Virtual Environments},
year = 1998
}