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Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind

, , , and . Proceedings of the 19th International Conference on Intelligent User Interfaces, page 199--208. New York, NY, USA, ACM, (2014)
DOI: 10.1145/2557500.2557519

Abstract

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.

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