Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Conference Paper
%1 conf/digra/Hagen09
%A Hagen, Ulf
%B DiGRA Conference
%D 2009
%E Krzywinska, Tanya
%E Kennedy, Helen W.
%E Atkins, Barry
%I Digital Games Research Association
%K dblp
%T Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden.
%U http://dblp.uni-trier.de/db/conf/digra/digra2009.html#Hagen09
@inproceedings{conf/digra/Hagen09,
added-at = {2021-02-10T00:00:00.000+0100},
author = {Hagen, Ulf},
biburl = {https://www.bibsonomy.org/bibtex/20b11ba8de5cee422f718d176214d7b54/dblp},
booktitle = {DiGRA Conference},
crossref = {conf/digra/2009},
editor = {Krzywinska, Tanya and Kennedy, Helen W. and Atkins, Barry},
ee = {http://www.digra.org/digital-library/publications/where-do-game-design-ideas-come-from-invention-and-recycling-in-games-developed-in-sweden/},
interhash = {4fbaecc80ba1e563a33dffa1ab8080dc},
intrahash = {0b11ba8de5cee422f718d176214d7b54},
keywords = {dblp},
publisher = {Digital Games Research Association},
timestamp = {2024-04-09T15:57:15.000+0200},
title = {Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden.},
url = {http://dblp.uni-trier.de/db/conf/digra/digra2009.html#Hagen09},
year = 2009
}