Article,

Effectiveness, Usability, and Cost-Benefit of a Virtual Reality–Based Telerehabilitation Program for Balance Recovery After Stroke: A Randomized Controlled Trial

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Archives of Physical Medicine and Rehabilitation, 96 (3): 418 - 425.e2 (2015)
DOI: https://doi.org/10.1016/j.apmr.2014.10.019

Abstract

Objectives First, to evaluate the clinical effectiveness of a virtual reality (VR)–based telerehabilitation program in the balance recovery of individuals with hemiparesis after stroke in comparison with an in-clinic program; second, to compare the subjective experiences; and third, to contrast the costs of both programs. Design Single-blind, randomized, controlled trial. Setting Neurorehabilitation unit. Participants Chronic outpatients with stroke (N=30) with residual hemiparesis. Interventions Twenty 45-minute training sessions with the telerehabilitation system, conducted 3 times a week, in the clinic or in the home. Main Outcome Measures First, Berg Balance Scale for balance assessment. The Performance-Oriented Mobility Assessment balance and gait subscales, and the Brunel Balance Assessment were secondary outcome measures. Clinical assessments were conducted at baseline, 8 weeks (posttreatment), and 12 weeks (follow-up). Second, the System Usability Scale and the Intrinsic Motivation Inventory for subjective experiences. Third, cost (in dollars). Results Significant improvement in both groups (in-clinic group control and a home-based telerehabilitation group) from the initial to the final assessment in the Berg Balance Scale (ηp2=.68; P=.001), in the balance (ηp2=.24; P=.006) and gait (ηp2=.57, P=.001) subscales of the Tinetti Performance-Oriented Mobility Assessment, and in the Brunel Balance Assessment (control: χ2=15.0; P=.002; experimental: χ2=21.9; P=.001). No significant differences were found between the groups in any balance scale or in the feedback questionnaires. With regard to subjective experiences, both groups considered the VR system similarly usable and motivating. The in-clinic intervention resulted in more expenses than did the telerehabilitation intervention ($654.72 per person). Conclusions First, VR-based telerehabilitation interventions can promote the reacquisition of locomotor skills associated with balance in the same way as do in-clinic interventions, both complemented with a conventional therapy program; second, the usability of and motivation to use the 2 interventions can be similar; and third, telerehabilitation interventions can involve savings that vary depending on each scenario.

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