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%0 Journal Article
%1 journals/cie/ZamithCCMLPVF08
%A de Moraes Zamith, Marcelo Panaro
%A Clua, Esteban Walter Gonzalez
%A Conci, Aura
%A Montenegro, Anselmo Antunes
%A Leal-Toledo, Regina
%A Pagliosa, Paulo A.
%A Valente, Luis
%A Feijó, Bruno
%D 2008
%J Comput. Entertain.
%K dblp
%N 3
%P 42:1-42:19
%T A game loop architecture for the GPU used as a math coprocessor in real-time applications.
%U http://dblp.uni-trier.de/db/journals/cie/cie6.html#ZamithCCMLPVF08
%V 6
@article{journals/cie/ZamithCCMLPVF08,
added-at = {2023-03-21T00:00:00.000+0100},
author = {de Moraes Zamith, Marcelo Panaro and Clua, Esteban Walter Gonzalez and Conci, Aura and Montenegro, Anselmo Antunes and Leal-Toledo, Regina and Pagliosa, Paulo A. and Valente, Luis and Feijó, Bruno},
biburl = {https://www.bibsonomy.org/bibtex/25c4a76270b6ed6ead0011baaae1af439/dblp},
ee = {https://doi.org/10.1145/1394021.1394035},
interhash = {597e849cb28edb3112cb3eb435a4be9a},
intrahash = {5c4a76270b6ed6ead0011baaae1af439},
journal = {Comput. Entertain.},
keywords = {dblp},
number = 3,
pages = {42:1-42:19},
timestamp = {2024-04-09T03:03:06.000+0200},
title = {A game loop architecture for the GPU used as a math coprocessor in real-time applications.},
url = {http://dblp.uni-trier.de/db/journals/cie/cie6.html#ZamithCCMLPVF08},
volume = 6,
year = 2008
}