Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames.
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%0 Journal Article
%1 journals/ijmms/HolmKFS21
%A Holm, Suvi K.
%A Kaakinen, Johanna K.
%A Forsström, Santtu
%A Surakka, Veikko
%D 2021
%J Int. J. Hum. Comput. Stud.
%K dblp
%P 102690
%T Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames.
%U http://dblp.uni-trier.de/db/journals/ijmms/ijmms155.html#HolmKFS21
%V 155
@article{journals/ijmms/HolmKFS21,
added-at = {2021-10-14T00:00:00.000+0200},
author = {Holm, Suvi K. and Kaakinen, Johanna K. and Forsström, Santtu and Surakka, Veikko},
biburl = {https://www.bibsonomy.org/bibtex/213fb401ea82ea4547327405630abee00/dblp},
ee = {https://doi.org/10.1016/j.ijhcs.2021.102690},
interhash = {aae75fc25367d05dc96d65652738a112},
intrahash = {13fb401ea82ea4547327405630abee00},
journal = {Int. J. Hum. Comput. Stud.},
keywords = {dblp},
pages = 102690,
timestamp = {2024-04-09T02:33:54.000+0200},
title = {Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames.},
url = {http://dblp.uni-trier.de/db/journals/ijmms/ijmms155.html#HolmKFS21},
volume = 155,
year = 2021
}