Abstract
The paper describes a platform to evolve 3-D models of
jet planes, with ideas from both GA and GP. It is meant
to help in model-acquisition, generation and
refinement, mainly for model-based 3-D object
recognition (a computer vision problem), rather than
for high-resolution computer graphics. Nevertheless,
the main idea is to evolve 3-D structures suitable for
graphic rendering and other uses. It has been
implemented successfully in Mathematica and the paper
is an abstract submitted to ACCV'93.
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