Inproceedings,

Low-Cost Image Generation for Immersive Multi-Screen Environments

, , and .
Virtuelle und Erweiterte Realität, 4. Workshop of the GI VR & AR special interest group, page 65-76. (2007)

Abstract

This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system's performance to well established network based render clusters.

Tags

Users

  • @hci-uwb
  • @marcerich

Comments and Reviews