Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.
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%0 Journal Article
%1 journals/access/BassanoCS22
%A Bassano, Chiara
%A Chessa, Manuela
%A Solari, Fabio
%D 2022
%J IEEE Access
%K dblp
%P 104295-104312
%T Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.
%U http://dblp.uni-trier.de/db/journals/access/access10.html#BassanoCS22
%V 10
@article{journals/access/BassanoCS22,
added-at = {2022-11-13T00:00:00.000+0100},
author = {Bassano, Chiara and Chessa, Manuela and Solari, Fabio},
biburl = {https://www.bibsonomy.org/bibtex/2d716716c23eadc7247ad0c10d2efbc4f/dblp},
ee = {https://doi.org/10.1109/ACCESS.2022.3210562},
interhash = {e3c3aea9e8fbfc06cbf5cf7c230757ee},
intrahash = {d716716c23eadc7247ad0c10d2efbc4f},
journal = {IEEE Access},
keywords = {dblp},
pages = {104295-104312},
timestamp = {2024-04-08T13:55:16.000+0200},
title = {Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.},
url = {http://dblp.uni-trier.de/db/journals/access/access10.html#BassanoCS22},
volume = 10,
year = 2022
}