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%0 Conference Paper
%1 conf/vsgames/RoseB16
%A Rose, Thomas J.
%A Bakaoukas, Anastasios G.
%B VS-GAMES
%D 2016
%I IEEE Computer Society
%K dblp
%P 1-2
%T Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques.
%U http://dblp.uni-trier.de/db/conf/vsgames/vsgames2016.html#RoseB16
%@ 978-1-5090-2722-4
@inproceedings{conf/vsgames/RoseB16,
added-at = {2023-03-24T00:00:00.000+0100},
author = {Rose, Thomas J. and Bakaoukas, Anastasios G.},
biburl = {https://www.bibsonomy.org/bibtex/2461d34fa1c02290bdbcd46e812bdbedd/dblp},
booktitle = {VS-GAMES},
crossref = {conf/vsgames/2016},
ee = {https://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2016.7590336},
interhash = {e63d23de4d5b36833da560b3e87b6d22},
intrahash = {461d34fa1c02290bdbcd46e812bdbedd},
isbn = {978-1-5090-2722-4},
keywords = {dblp},
pages = {1-2},
publisher = {IEEE Computer Society},
timestamp = {2024-04-10T20:57:15.000+0200},
title = {Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques.},
url = {http://dblp.uni-trier.de/db/conf/vsgames/vsgames2016.html#RoseB16},
year = 2016
}