Abstract
Massively multi-player on-line role-playing games (MMORPGs) present a large-scale, digital environment that fosters organizational behaviour of players in which multi-agent systems (MASs) can be used for various purposes including but not limited to automated testing, bot detection or analysis of social player behaviour and human -- artificial agent interaction. A work-in-progress model-driven MAS development environment for such games is presented. An open-source MMORPG called The Mana World (TMW) is used as an example scenario on which the various components of the system are tested.
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