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Technology affordances: the `real story' in research with K-12 and undergraduate learners

, , , and . British J. of Educational Technology, 37 (2): 191--209 (March 2006)
DOI: 10.1111/j.1467-8535.2005.00528.x

Abstract

Computer technologies for learning environments have been introduced with great expectations for improved learning outcomes. However, the great improvements have not materialised; some of these extant studies are examined. Of all the explanations for these disappointing results, the least examined are the affordances of the computer tools. This paper provides a rationale for studying affordances and presents two studies in K-12 and undergraduate settings showing how powerful affordances are in affecting outcomes. Finally, the paper presents guidelines on how to gradually move students from a game affordance of a computer to a learning mode.

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