This handbook has been written in the framework of
European Schoolnet's Games in Schools project
which began in January 2008 and ended in June
2009. The project's aim was to analyse the current
situation in eight countries (Austria, Denmark, France,
Italy, Lithuania, the Netherlands, Spain and UK) with
regard to games based learning. It is composed of
various elements, including a synthesis and final report based on the results of a Europe-wide teachers'
survey, case studies and interviews with relevant national policy makers, researchers and experts, as well
as an online community of practice and finally the
present teachers' handbook. The Games in Schools
blog provides more information regarding European
Schoolnet's project, and also provides links to the
study's reports (http://games.eun.org).
This handbook is intended for teachers interested in
using digital games in their lessons. It provides the
necessary information to understand the educational
benefits of digital games and to learn how to use
them as educational and motivational resources.
After reading this handbook, you should be able to
make informed decisions on the choice and use of
digital games in the classroom, and obtain all the
benefits digital games can offer. This handbook is
a practical guide aimed at providing you with
theoretical and practical information. It is an
introduction to the educational use of digital games
and it provides references to useful resources such
as articles, websites and books where you can find
additional information.
%0 Report
%1 Felicia2009
%A Felicia, Patrick
%D 2009
%E Kearney, Caroline
%K digital games guide haifa-games-course handbook teacher teaching
%T Digital Games in Schools: a Handbook for Teachers
%U http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html
%X This handbook has been written in the framework of
European Schoolnet's Games in Schools project
which began in January 2008 and ended in June
2009. The project's aim was to analyse the current
situation in eight countries (Austria, Denmark, France,
Italy, Lithuania, the Netherlands, Spain and UK) with
regard to games based learning. It is composed of
various elements, including a synthesis and final report based on the results of a Europe-wide teachers'
survey, case studies and interviews with relevant national policy makers, researchers and experts, as well
as an online community of practice and finally the
present teachers' handbook. The Games in Schools
blog provides more information regarding European
Schoolnet's project, and also provides links to the
study's reports (http://games.eun.org).
This handbook is intended for teachers interested in
using digital games in their lessons. It provides the
necessary information to understand the educational
benefits of digital games and to learn how to use
them as educational and motivational resources.
After reading this handbook, you should be able to
make informed decisions on the choice and use of
digital games in the classroom, and obtain all the
benefits digital games can offer. This handbook is
a practical guide aimed at providing you with
theoretical and practical information. It is an
introduction to the educational use of digital games
and it provides references to useful resources such
as articles, websites and books where you can find
additional information.
@techreport{Felicia2009,
abstract = {This handbook has been written in the framework of
European Schoolnet's Games in Schools project
which began in January 2008 and ended in June
2009. The project's aim was to analyse the current
situation in eight countries (Austria, Denmark, France,
Italy, Lithuania, the Netherlands, Spain and UK) with
regard to games based learning. It is composed of
various elements, including a synthesis and final report based on the results of a Europe-wide teachers'
survey, case studies and interviews with relevant national policy makers, researchers and experts, as well
as an online community of practice and finally the
present teachers' handbook. The Games in Schools
blog provides more information regarding European
Schoolnet's project, and also provides links to the
study's reports (http://games.eun.org).
This handbook is intended for teachers interested in
using digital games in their lessons. It provides the
necessary information to understand the educational
benefits of digital games and to learn how to use
them as educational and motivational resources.
After reading this handbook, you should be able to
make informed decisions on the choice and use of
digital games in the classroom, and obtain all the
benefits digital games can offer. This handbook is
a practical guide aimed at providing you with
theoretical and practical information. It is an
introduction to the educational use of digital games
and it provides references to useful resources such
as articles, websites and books where you can find
additional information.},
added-at = {2010-09-06T12:55:19.000+0200},
author = {Felicia, Patrick},
biburl = {https://www.bibsonomy.org/bibtex/22bb326f461f84eb95c672b5cd3c13792/yish},
editor = {Kearney, Caroline},
institution = {European Schoolnet },
interhash = {fb23a44ea4867d6d0df702fb0d04181d},
intrahash = {2bb326f461f84eb95c672b5cd3c13792},
keywords = {digital games guide haifa-games-course handbook teacher teaching},
timestamp = {2010-09-14T13:02:03.000+0200},
title = {Digital Games in Schools: a Handbook for Teachers},
url = {http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html},
year = 2009
}