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Design De Jogos Universais: Apoiando a Prototipa\Ç\ÃO De Alta Fidelidade Com Classes Abstratas e Eventos

, and . Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems, page 82--91. Porto Alegre, Brazil, Brazil, Brazilian Computer Society, (2013)

Abstract

Universal games aim to allow a game to be played by the largest possible extension of users -- regardless of the users' sensorial, physical, cognitive and emotional capabilities. The Unified Design presents a process to design universal games, describing how one can design a game in a more abstract way. The conceived abstract design can be specialized according to the users' interaction needs, allowing users with different interaction abilities to play. However, implementing the specializations might be expensive. This paper presents an approach to aid the prototyping of high fidelity universal games by using events and abstract classes to represent game entities. A case study was performed, illustrating the approach in the development of a Pong clone, allowing average users, hearing impaired users and visually impaired users to play the game.

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