The design of multiplayer online video game systems
C. chun Hsu, J. Ling, Q. Li, and C. c. Jay Kuo. Multimedia Systems and Applications VI. Edited by Tescher, Andrew G.; Vasudev, Bhaskaran; Bove, V. Michael, Jr.; Divakaran, Ajay. Proceedings of the SPIE, Volume 5241, page 180--191. (2003)
Abstract
The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
Description
CiteSeerX — The design of multiplayer online video game systems
Multimedia Systems and Applications VI. Edited by Tescher, Andrew G.; Vasudev, Bhaskaran; Bove, V. Michael, Jr.; Divakaran, Ajay. Proceedings of the SPIE, Volume 5241
%0 Conference Paper
%1 HLL+2003
%A chun Hsu, Chia
%A Ling, Jim
%A Li, Qing
%A c. Jay Kuo, C.
%B Multimedia Systems and Applications VI. Edited by Tescher, Andrew G.; Vasudev, Bhaskaran; Bove, V. Michael, Jr.; Divakaran, Ajay. Proceedings of the SPIE, Volume 5241
%D 2003
%K systems
%P 180--191
%T The design of multiplayer online video game systems
%U http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.104.9683
%X The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
@inproceedings{HLL+2003,
abstract = {The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.},
added-at = {2010-07-29T11:11:01.000+0200},
author = {chun Hsu, Chia and Ling, Jim and Li, Qing and c. Jay Kuo, C.},
biburl = {https://www.bibsonomy.org/bibtex/22fe6fc1cf977d1177f6dd09bfe18ce89/caracol48},
booktitle = {Multimedia Systems and Applications VI. Edited by Tescher, Andrew G.; Vasudev, Bhaskaran; Bove, V. Michael, Jr.; Divakaran, Ajay. Proceedings of the SPIE, Volume 5241},
description = {CiteSeerX — The design of multiplayer online video game systems},
interhash = {f02316d6c00375086cdd07438186bf99},
intrahash = {2fe6fc1cf977d1177f6dd09bfe18ce89},
keywords = {systems},
pages = {180--191},
timestamp = {2010-07-29T11:11:01.000+0200},
title = {The design of multiplayer online video game systems},
url = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.104.9683},
year = 2003
}