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Physical Proximity and Online User Behaviour in an Indoor Mobile Social Networking Application.

, , , , , , , and . Internet of Things (iThings/CPSCom), 2011 International Conference on and 4th International Conference on Cyber, Physical and Social Computing, page 273-282. (October 2011)
DOI: 10.1109/iThings/CPSCom.2011.74

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