This paper presents a novel immersive Virtual Reality platform, named ARGO3D, tailored for improving research and teaching activities in Earth Sciences. The platform facilitates the exploration of geological environments and the assessment of geo-hazards, allowing reaching key sites of interest (some of them impossible to be reached in person) and thus to take measurements and collect data as it can be done in the real field. The target audience of ARGO3D encompasses students, teachers and early career scientists, as well as civil planning organisations and non-academics. The overall workflow for real ambient reconstruction, processing and rendering of the virtual ambient is presented, as well as a detailed description of the VR software tools and hardware devices employed.
%0 Conference Paper
%1 gerloni2018immersive
%A Gerloni, Ilario Gabriele
%A Carchiolo, Vincenza
%A Vitello, Fabio Roberto
%A Sciacca, Eva
%A Becciani, Ugo
%A Costa, Alessandro
%A Riggi, Simone
%A Bonali, Fabio Luca
%A Russo, Elena
%A Fallati, Luca
%A Marchese, Fabio
%A Tibaldi, Alessandro
%B 2018 Federated Conference on Computer Science and Information Systems (FedCSIS)
%D 2018
%K gameengine immersive unity
%P 527-534
%T Immersive Virtual Reality for Earth Sciences
%X This paper presents a novel immersive Virtual Reality platform, named ARGO3D, tailored for improving research and teaching activities in Earth Sciences. The platform facilitates the exploration of geological environments and the assessment of geo-hazards, allowing reaching key sites of interest (some of them impossible to be reached in person) and thus to take measurements and collect data as it can be done in the real field. The target audience of ARGO3D encompasses students, teachers and early career scientists, as well as civil planning organisations and non-academics. The overall workflow for real ambient reconstruction, processing and rendering of the virtual ambient is presented, as well as a detailed description of the VR software tools and hardware devices employed.
@inproceedings{gerloni2018immersive,
abstract = {This paper presents a novel immersive Virtual Reality platform, named ARGO3D, tailored for improving research and teaching activities in Earth Sciences. The platform facilitates the exploration of geological environments and the assessment of geo-hazards, allowing reaching key sites of interest (some of them impossible to be reached in person) and thus to take measurements and collect data as it can be done in the real field. The target audience of ARGO3D encompasses students, teachers and early career scientists, as well as civil planning organisations and non-academics. The overall workflow for real ambient reconstruction, processing and rendering of the virtual ambient is presented, as well as a detailed description of the VR software tools and hardware devices employed.},
added-at = {2024-02-22T15:36:33.000+0100},
author = {Gerloni, Ilario Gabriele and Carchiolo, Vincenza and Vitello, Fabio Roberto and Sciacca, Eva and Becciani, Ugo and Costa, Alessandro and Riggi, Simone and Bonali, Fabio Luca and Russo, Elena and Fallati, Luca and Marchese, Fabio and Tibaldi, Alessandro},
biburl = {https://www.bibsonomy.org/bibtex/235792b7526625305ef07fcd5bd1c7759/abernstetter},
booktitle = {2018 Federated Conference on Computer Science and Information Systems (FedCSIS)},
description = {Immersive Virtual Reality for Earth Sciences | IEEE Conference Publication | IEEE Xplore},
interhash = {f8e6a36ed8f353f76b84eb7e0b7ab96a},
intrahash = {35792b7526625305ef07fcd5bd1c7759},
keywords = {gameengine immersive unity},
month = {Sep.},
pages = {527-534},
timestamp = {2024-02-22T15:36:33.000+0100},
title = {Immersive Virtual Reality for Earth Sciences},
year = 2018
}