Pedagogy-driven Smart Games for Primary School Children
F. De la Prieta, T. Di Mascio, I. Marenzi, and P. Vittorini. Advances in Intelligent and Soft Computing, Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning, page 33-41. Springer, (2013)
Abstract
TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
%0 Conference Paper
%1 laprietafernando2013pedagogydriven
%A De la Prieta, Fernando
%A Di Mascio, Tania
%A Marenzi, Ivana
%A Vittorini, Pierpaolo
%B Advances in Intelligent and Soft Computing
%D 2013
%I Springer
%K TERENCE games myown sysrelevantforl3s terence
%N 218
%P 33-41
%T Pedagogy-driven Smart Games for Primary School Children
%U http://rd.springer.com/chapter/10.1007%2F978-3-319-00554-6_5
%V Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning
%X TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
@inproceedings{laprietafernando2013pedagogydriven,
abstract = {TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.},
added-at = {2014-01-07T15:32:57.000+0100},
author = {De la Prieta, Fernando and Di Mascio, Tania and Marenzi, Ivana and Vittorini, Pierpaolo},
biburl = {https://www.bibsonomy.org/bibtex/235a6b0744d998f8dc21d38643f63cd57/marenzi},
booktitle = {Advances in Intelligent and Soft Computing},
interhash = {8b7df81f5052700121d943171ce8431f},
intrahash = {35a6b0744d998f8dc21d38643f63cd57},
keywords = {TERENCE games myown sysrelevantforl3s terence},
number = 218,
pages = {33-41},
publisher = {Springer},
timestamp = {2015-03-05T16:40:24.000+0100},
title = {Pedagogy-driven Smart Games for Primary School Children},
url = {http://rd.springer.com/chapter/10.1007%2F978-3-319-00554-6_5},
volume = {Proceedings of the International Workshop on Evidence-Based Technology Enhanced Learning},
year = 2013
}