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Interactive Volume-Based Indirect Illumination of Dynamic Scenes

, , and . Intelligent Computer Graphics 2010, volume 321 of Studies in Computational Intelligence, Springer Berlin / Heidelberg, 10.1007/978-3-642-15690-8_12.(2010)

Abstract

In this paper we present a novel real-time algorithm to compute the global illumination of dynamic scenes with arbitrarily complex dynamic illumination. We use a virtual point light (VPL) illumination model on the volume representation of the scene. Unlike other dynamic VPL-based real-time approaches, our method handles occlusion (shadowing and masking) caused by the interference of geometry and is able to estimate diffuse inter-reflections from multiple light bounces.

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