Y. Hashemian, and D. Wang. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, page 419--420. New York, NY, USA, ACM, (2014)
DOI: 10.1145/2658537.2661313
Abstract
Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.
%0 Conference Paper
%1 Hashemian:2014:TEG:2658537.2661313
%A Hashemian, Yasaman
%A Wang, Ding
%B Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play
%C New York, NY, USA
%D 2014
%I ACM
%K ACM
%P 419--420
%R 10.1145/2658537.2661313
%T TouchPoints: An Exertion Game with Strategy
%U http://doi.acm.org/10.1145/2658537.2661313
%X Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.
%@ 978-1-4503-3014-5
@inproceedings{Hashemian:2014:TEG:2658537.2661313,
abstract = {Using video games in rehabilitation has proven the potential to provide patients with fun and motivating exercise systems. The main question therefore is how to design body-based video games to improve a rehabilitation experience. This work-in-progress paper introduces TouchPoints, a full body exertion experience designed for stretching exercises in rehabilitation centers as part of a series of short-duration design studies. Our concept is to provide patients with a scenario where a stretching exercise routine could be accomplished in a playful and pleasant way. Lo-fi prototypes were used to demonstrate the game- play and gather valuable feedback from users' experience, which later informed the design of the TouchPoints. In addition, we propose further user-centric developments for TouchPoints involving both rehabilitation patients and therapists on how to increase patients' motivation. This paper is intended to read alongside the game demo video.},
acmid = {2661313},
added-at = {2015-03-16T21:37:23.000+0100},
address = {New York, NY, USA},
author = {Hashemian, Yasaman and Wang, Ding},
biburl = {https://www.bibsonomy.org/bibtex/23ace641af9374993396f4abcf21c46bd/alex_szykman},
booktitle = {Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play},
doi = {10.1145/2658537.2661313},
interhash = {836e7c31fab24285352dde39ddd57b07},
intrahash = {3ace641af9374993396f4abcf21c46bd},
isbn = {978-1-4503-3014-5},
keywords = {ACM},
location = {Toronto, Ontario, Canada},
numpages = {2},
pages = {419--420},
publisher = {ACM},
series = {CHI PLAY '14},
timestamp = {2015-03-16T21:37:23.000+0100},
title = {TouchPoints: An Exertion Game with Strategy},
url = {http://doi.acm.org/10.1145/2658537.2661313},
year = 2014
}