Few field studies have examined students’ using of educational
computer game titles in high school. This paper presents results
from a research project in two Danish high schools with 51
students aged 16-20 using a playable prototype. The research
project evolves around the development of the prototype
“Global Conflicts: Palestine” an educational computer game
about the Israeli-Palestinian conflict. Drawing on an evaluation
survey that was administered at the end of an experimental game
course, we examined how the students used a computer game
developed for teaching a subject in history
%0 Generic
%1 buch2006learning
%A Buch, Tasha
%A Egenfeldt-Nielsen, Simon
%B Conference Proceedings Media@Terra, Athens
%D 2006
%K Palestine design education game games haifa-games-course learning serious
%T The learning effect of Global Conflicts: Palestine
%U http://media.seriousgames.dk/downloads/learning_effects_palestine.pdf
%X Few field studies have examined students’ using of educational
computer game titles in high school. This paper presents results
from a research project in two Danish high schools with 51
students aged 16-20 using a playable prototype. The research
project evolves around the development of the prototype
“Global Conflicts: Palestine” an educational computer game
about the Israeli-Palestinian conflict. Drawing on an evaluation
survey that was administered at the end of an experimental game
course, we examined how the students used a computer game
developed for teaching a subject in history
@conference{buch2006learning,
abstract = {Few field studies have examined students’ using of educational
computer game titles in high school. This paper presents results
from a research project in two Danish high schools with 51
students aged 16-20 using a playable prototype. The research
project evolves around the development of the prototype
“Global Conflicts: Palestine” an educational computer game
about the Israeli-Palestinian conflict. Drawing on an evaluation
survey that was administered at the end of an experimental game
course, we examined how the students used a computer game
developed for teaching a subject in history},
added-at = {2010-10-04T18:15:57.000+0200},
author = {Buch, Tasha and Egenfeldt-Nielsen, Simon},
biburl = {https://www.bibsonomy.org/bibtex/23fb7a26d6ffee8713018e545c44aea0d/yish},
booktitle = {Conference Proceedings Media@Terra, Athens},
interhash = {83b827effb9af4fc2004897d34cac9c2},
intrahash = {3fb7a26d6ffee8713018e545c44aea0d},
keywords = {Palestine design education game games haifa-games-course learning serious},
timestamp = {2010-10-04T18:19:35.000+0200},
title = {The learning effect of Global Conflicts: Palestine},
url = {http://media.seriousgames.dk/downloads/learning_effects_palestine.pdf},
year = 2006
}