Wikispeedia: An Online Game for Inferring Semantic Distances between Concepts
R. West, J. Pineau, and D. Precup. International Joint Conference on Artifical Intelligence, page 1598--1603. Morgan Kaufmann Publishers Inc., (2009)
Abstract
Computing the semantic distance between realworld concepts is crucial for many intelligent applications. We present a novel method that leverages data from 'Wikispeedia', an online game played on Wikipedia; players have to reach an article from another, unrelated article, only by clicking links in the articles encountered. In order to automatically infer semantic distances between everyday concepts, our method effectively extracts the common sense displayed by humans during play, and is thus more desirable, from a cognitive point of view, than purely corpus-based methods. We show that our method significantly outperforms Latent Semantic Analysis in a psychometric evaluation of the quality of learned semantic distances.
%0 Conference Paper
%1 west3
%A West, Robert
%A Pineau, Joelle
%A Precup, Doina
%B International Joint Conference on Artifical Intelligence
%D 2009
%I Morgan Kaufmann Publishers Inc.
%K game navigation semantics wiki wikipedia wikisempaths wikispeedia
%P 1598--1603
%T Wikispeedia: An Online Game for Inferring Semantic Distances between Concepts
%X Computing the semantic distance between realworld concepts is crucial for many intelligent applications. We present a novel method that leverages data from 'Wikispeedia', an online game played on Wikipedia; players have to reach an article from another, unrelated article, only by clicking links in the articles encountered. In order to automatically infer semantic distances between everyday concepts, our method effectively extracts the common sense displayed by humans during play, and is thus more desirable, from a cognitive point of view, than purely corpus-based methods. We show that our method significantly outperforms Latent Semantic Analysis in a psychometric evaluation of the quality of learned semantic distances.
@inproceedings{west3,
abstract = {Computing the semantic distance between realworld concepts is crucial for many intelligent applications. We present a novel method that leverages data from 'Wikispeedia', an online game played on Wikipedia; players have to reach an article from another, unrelated article, only by clicking links in the articles encountered. In order to automatically infer semantic distances between everyday concepts, our method effectively extracts the common sense displayed by humans during play, and is thus more desirable, from a cognitive point of view, than purely corpus-based methods. We show that our method significantly outperforms Latent Semantic Analysis in a psychometric evaluation of the quality of learned semantic distances.},
acmid = {1661702},
added-at = {2016-09-06T08:25:27.000+0200},
author = {West, Robert and Pineau, Joelle and Precup, Doina},
biburl = {https://www.bibsonomy.org/bibtex/2413771a150e26ea5f76cb093c874cb29/becker},
booktitle = {International Joint Conference on Artifical Intelligence},
description = {Wikispeedia},
interhash = {fc6cba2420ca9c6d0b82f602a07255cd},
intrahash = {413771a150e26ea5f76cb093c874cb29},
keywords = {game navigation semantics wiki wikipedia wikisempaths wikispeedia},
numpages = {6},
pages = {1598--1603},
publisher = {Morgan Kaufmann Publishers Inc.},
timestamp = {2017-10-02T09:23:55.000+0200},
title = {Wikispeedia: An Online Game for Inferring Semantic Distances between Concepts},
year = 2009
}