Gamestar Mechanic: learning a designer mindset through communicational competence with the language of games
I. Games. Learning, Media and Technology, 35 (1):
31-52(2010)
Аннотация
This article presents the results of a three-year study of Gamestar Mechanic (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a designer mindset, together with its associated forms of language and literacy in the context of computer game production. Using case studies and discourse analysis, this article examines the ways in which learning 'the language of games' provided by Gamestar Mechanic can help even young students learn thinking skills and communication important to learners in the twenty-first century, and can help transform the way children understand the games they play in positive ways.
%0 Journal Article
%1 games2010gamestar
%A Games, Ivan Alex
%D 2010
%I Routledge
%J Learning, Media and Technology
%K cognition communication design designer dialog education games gamestar haifa-games-course language learning literacy meaning mechanic systems
%N 1
%P 31-52
%T Gamestar Mechanic: learning a designer mindset through communicational competence with the language of games
%U http://www.informaworld.com/smpp/content~db=all~content=a921499148
%V 35
%X This article presents the results of a three-year study of Gamestar Mechanic (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a designer mindset, together with its associated forms of language and literacy in the context of computer game production. Using case studies and discourse analysis, this article examines the ways in which learning 'the language of games' provided by Gamestar Mechanic can help even young students learn thinking skills and communication important to learners in the twenty-first century, and can help transform the way children understand the games they play in positive ways.
@article{games2010gamestar,
abstract = {This article presents the results of a three-year study of Gamestar Mechanic (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a designer mindset, together with its associated forms of language and literacy in the context of computer game production. Using case studies and discourse analysis, this article examines the ways in which learning 'the language of games' provided by Gamestar Mechanic can help even young students learn thinking skills and communication important to learners in the twenty-first century, and can help transform the way children understand the games they play in positive ways.},
added-at = {2010-10-02T02:26:13.000+0200},
author = {Games, Ivan Alex},
biburl = {https://www.bibsonomy.org/bibtex/244a9915317dabace7cd54cc6ea5005e6/yish},
interhash = {fd375253a3a35214e7df95113b480ae0},
intrahash = {44a9915317dabace7cd54cc6ea5005e6},
journal = {Learning, Media and Technology},
keywords = {cognition communication design designer dialog education games gamestar haifa-games-course language learning literacy meaning mechanic systems},
number = 1,
pages = {31-52},
publisher = {Routledge},
timestamp = {2010-10-02T02:26:13.000+0200},
title = {Gamestar Mechanic: learning a designer mindset through communicational competence with the language of games},
url = {http://www.informaworld.com/smpp/content~db=all~content=a921499148},
volume = 35,
year = 2010
}