Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this is becoming a lesser and lesser concern and software solutions are now applicable. Most current virtual environment applications do not take advantage of these implementations of accurate spatial cues, however. This paper compares a common implementation of spatial audio and a head-related transfer function (HRTF) system implementation in a study in relation to precision, speed and navigational performance in localizing audio sources in a virtual environment. We found that a system using HRTFs is significantly better at all three performance tasks than a system using panning.
%0 Conference Paper
%1 Larsen:2013:DHA:2544114.2544118
%A Larsen, Camilla H.
%A Lauritsen, David S.
%A Larsen, Jacob J.
%A Pilgaard, Marc
%A Madsen, Jacob B.
%B Proceedings of the 8th Audio Mostly Conference
%C New York, NY, USA
%D 2013
%I ACM
%K ACM
%P 5:1--5:8
%R 10.1145/2544114.2544118
%T Differences in Human Audio Localization Performance Between a HRTF- and a non-HRTF Audio System
%U http://doi.acm.org/10.1145/2544114.2544118
%X Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this is becoming a lesser and lesser concern and software solutions are now applicable. Most current virtual environment applications do not take advantage of these implementations of accurate spatial cues, however. This paper compares a common implementation of spatial audio and a head-related transfer function (HRTF) system implementation in a study in relation to precision, speed and navigational performance in localizing audio sources in a virtual environment. We found that a system using HRTFs is significantly better at all three performance tasks than a system using panning.
%@ 978-1-4503-2659-9
@inproceedings{Larsen:2013:DHA:2544114.2544118,
abstract = {Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this is becoming a lesser and lesser concern and software solutions are now applicable. Most current virtual environment applications do not take advantage of these implementations of accurate spatial cues, however. This paper compares a common implementation of spatial audio and a head-related transfer function (HRTF) system implementation in a study in relation to precision, speed and navigational performance in localizing audio sources in a virtual environment. We found that a system using HRTFs is significantly better at all three performance tasks than a system using panning.},
acmid = {2544118},
added-at = {2015-03-17T19:28:33.000+0100},
address = {New York, NY, USA},
articleno = {5},
author = {Larsen, Camilla H. and Lauritsen, David S. and Larsen, Jacob J. and Pilgaard, Marc and Madsen, Jacob B.},
biburl = {https://www.bibsonomy.org/bibtex/246b145a692dee2d03474f4c34df73421/alex_szykman},
booktitle = {Proceedings of the 8th Audio Mostly Conference},
doi = {10.1145/2544114.2544118},
interhash = {480ce2d21c51c9248210976a6b219779},
intrahash = {46b145a692dee2d03474f4c34df73421},
isbn = {978-1-4503-2659-9},
keywords = {ACM},
location = {Pite\å, Sweden},
numpages = {8},
pages = {5:1--5:8},
publisher = {ACM},
series = {AM '13},
timestamp = {2015-03-17T19:28:33.000+0100},
title = {Differences in Human Audio Localization Performance Between a HRTF- and a non-HRTF Audio System},
url = {http://doi.acm.org/10.1145/2544114.2544118},
year = 2013
}