@alex_szykman

Differences in Human Audio Localization Performance Between a HRTF- and a non-HRTF Audio System

, , , , and . Proceedings of the 8th Audio Mostly Conference, page 5:1--5:8. New York, NY, USA, ACM, (2013)
DOI: 10.1145/2544114.2544118

Abstract

Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this is becoming a lesser and lesser concern and software solutions are now applicable. Most current virtual environment applications do not take advantage of these implementations of accurate spatial cues, however. This paper compares a common implementation of spatial audio and a head-related transfer function (HRTF) system implementation in a study in relation to precision, speed and navigational performance in localizing audio sources in a virtual environment. We found that a system using HRTFs is significantly better at all three performance tasks than a system using panning.

Links and resources

Tags

community

  • @dblp
  • @alex_szykman
@alex_szykman's tags highlighted