In this paper, the authors explore the possible contribution of serious
games for advanced academic and/or professional learning in particular
to support the decision-making and management of complex infrastructures,
such as utilities, ports and wind farms. The developments of the
computer industry make it more attractive to add computer technology
into simulation games to make the results of the game more realistic
and so achieve more learning with the participants. In the future
this will be more important to make the games still attractive for
the players, because they are grown up with computers, e-learning
and online communication. An example of a case study of SIM Maas,
a simulation game about the development of the Port of Rotterdam
(PoR), will be given. This case illustrates the use of computer-based
simulation-games for professional learning.
%0 Conference Paper
%1 Bekebrede:2005:digra
%A Bekebrede, Geertje
%A Mayer, Igor S.
%A van Houten, Stijn Pieter A.
%A Chin, Roy T. H.
%A Verbraeck, Alexander
%B Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play
%C Vancouver
%D 2005
%E de Castell, S.
%E Jensen, J.
%I DiGRA
%K imported thesis
%P 1--7
%T How serious are serious games? Some lessons from Infra-games
%X In this paper, the authors explore the possible contribution of serious
games for advanced academic and/or professional learning in particular
to support the decision-making and management of complex infrastructures,
such as utilities, ports and wind farms. The developments of the
computer industry make it more attractive to add computer technology
into simulation games to make the results of the game more realistic
and so achieve more learning with the participants. In the future
this will be more important to make the games still attractive for
the players, because they are grown up with computers, e-learning
and online communication. An example of a case study of SIM Maas,
a simulation game about the development of the Port of Rotterdam
(PoR), will be given. This case illustrates the use of computer-based
simulation-games for professional learning.
@inproceedings{Bekebrede:2005:digra,
abstract = {In this paper, the authors explore the possible contribution of serious
games for advanced academic and/or professional learning in particular
to support the decision-making and management of complex infrastructures,
such as utilities, ports and wind farms. The developments of the
computer industry make it more attractive to add computer technology
into simulation games to make the results of the game more realistic
and so achieve more learning with the participants. In the future
this will be more important to make the games still attractive for
the players, because they are grown up with computers, e-learning
and online communication. An example of a case study of SIM Maas,
a simulation game about the development of the Port of Rotterdam
(PoR), will be given. This case illustrates the use of computer-based
simulation-games for professional learning.},
added-at = {2017-03-16T11:50:55.000+0100},
address = {Vancouver},
author = {Bekebrede, Geertje and Mayer, Igor S. and van Houten, Stijn Pieter A. and Chin, Roy T. H. and Verbraeck, Alexander},
biburl = {https://www.bibsonomy.org/bibtex/246ecfa073c992e6a98a535f8580a9537/krevelen},
booktitle = {Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play},
editor = {de Castell, S. and Jensen, J.},
interhash = {b6b4c59e86caac1f0ec4b36e3040a71e},
intrahash = {46ecfa073c992e6a98a535f8580a9537},
keywords = {imported thesis},
owner = {Rick},
pages = {1--7},
publisher = {DiGRA},
timestamp = {2017-03-16T11:54:14.000+0100},
title = {How serious are serious games? {S}ome lessons from Infra-games},
year = 2005
}