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Interactive Computer Graphics: Functional, Procedural, and Device-level Methods

, and . Addison-Wesley, Wokingham, UK, (1989)

Abstract

This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. The book covers important graphic standards and device-level method. It makes a range of advanced material accessible to all software and hardware independent.

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