L. Nacke, S. Stellmach, D. Sasse, and C. Lindley. Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.
Abstract
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.
%0 Conference Paper
%1 Nacke2009b
%A Nacke, Lennart
%A Stellmach, Sophie
%A Sasse, Dennis
%A Lindley, Craig A.
%B Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most
%C Lyngby, Denmark
%D 2009
%E Villanueva, A.
%E Hansen, J. P.
%E Ersbøll, B. K.
%I The COGAIN Association
%K eyetracking flow game gamedesign gameexperience gamemetrics gaming gaze gazegame gazeinteraction geq hci immersion imported ux
%P 49-54
%T Gameplay experience in a gaze interaction game
%U http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/4771af1c725ee1f4c12575c500452fa2!OpenDocument
%X Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.
@inproceedings{Nacke2009b,
abstract = {Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.},
added-at = {2009-08-07T11:53:05.000+0200},
address = {Lyngby, Denmark},
author = {Nacke, Lennart and Stellmach, Sophie and Sasse, Dennis and Lindley, Craig A.},
biburl = {https://www.bibsonomy.org/bibtex/25d591911e4a3814df554fcb99351bd25/acagamic},
booktitle = {Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most},
description = {http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/4771af1c725ee1f4c12575c500452fa2!OpenDocument},
editor = {Villanueva, A. and Hansen, J. P. and Ersbøll, B. K.},
interhash = {cbf03ef362168d036d59241dbb5b3e8f},
intrahash = {5d591911e4a3814df554fcb99351bd25},
keywords = {eyetracking flow game gamedesign gameexperience gamemetrics gaming gaze gazegame gazeinteraction geq hci immersion imported ux},
note = {available online},
organization = {The COGAIN Association},
pages = {49-54},
publisher = {The COGAIN Association},
timestamp = {2009-08-07T11:53:05.000+0200},
title = {Gameplay experience in a gaze interaction game},
url = {http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/4771af1c725ee1f4c12575c500452fa2!OpenDocument},
year = 2009
}