This Birds-of-Feather paper presents an interesting use case for networked
sensor nodes as part of a tangible user interface (TUI) in the context
of a learning appliance. The software called "Fear Not!" shows different
bulling scenarios to children. At the end of each scenario, the spectators
are asked for advice to the victim of the story how to cope with
situations. Our objective is to investigate how different input devices
and interaction techniques affect social learning. The display cube
(Terrenghi et al., 2005 and Kranz et al., 2005) is an appropriate
sensor-node based user interface to present different options on
each side of the cube and to select an option by turning the preferred
option on the top and simply shaking the cube. The display cube is
a networked sensing system that is connected via RF and UDP to the
application logic. In this paper we describe both the technical implementation
of the cube as well as information about our social learning software
and the integration of the display cube as interaction and presentation
device.
%0 Conference Paper
%1 conference07
%A Leichtenstern, K.
%A Andre, E.
%A Losch, E.
%A Kranz, M.
%A Holleis, P.
%B Proc. Fourth International Conference on Networked Sensing Systems
INSS '07
%D 2007
%K (TUI), Fear Not Tangible aided appliance, application based computer computing, cube, device, display haptic human input instruction, interaction interaction, interactive interface, interfaces interfaces, learning logic, networked nodes, output presentation sciences sensing sensor sensor-node social software, system, systems, tangible user
%P 114--117
%R 10.1109/INSS.2007.4297402
%T A Tangible User Interface as Interaction and Presentation Device
to a Social Learning Software
%X This Birds-of-Feather paper presents an interesting use case for networked
sensor nodes as part of a tangible user interface (TUI) in the context
of a learning appliance. The software called "Fear Not!" shows different
bulling scenarios to children. At the end of each scenario, the spectators
are asked for advice to the victim of the story how to cope with
situations. Our objective is to investigate how different input devices
and interaction techniques affect social learning. The display cube
(Terrenghi et al., 2005 and Kranz et al., 2005) is an appropriate
sensor-node based user interface to present different options on
each side of the cube and to select an option by turning the preferred
option on the top and simply shaking the cube. The display cube is
a networked sensing system that is connected via RF and UDP to the
application logic. In this paper we describe both the technical implementation
of the cube as well as information about our social learning software
and the integration of the display cube as interaction and presentation
device.
@inproceedings{conference07,
abstract = {This Birds-of-Feather paper presents an interesting use case for networked
sensor nodes as part of a tangible user interface (TUI) in the context
of a learning appliance. The software called "Fear Not!" shows different
bulling scenarios to children. At the end of each scenario, the spectators
are asked for advice to the victim of the story how to cope with
situations. Our objective is to investigate how different input devices
and interaction techniques affect social learning. The display cube
(Terrenghi et al., 2005 and Kranz et al., 2005) is an appropriate
sensor-node based user interface to present different options on
each side of the cube and to select an option by turning the preferred
option on the top and simply shaking the cube. The display cube is
a networked sensing system that is connected via RF and UDP to the
application logic. In this paper we describe both the technical implementation
of the cube as well as information about our social learning software
and the integration of the display cube as interaction and presentation
device.},
added-at = {2010-02-06T16:28:39.000+0100},
author = {Leichtenstern, K. and Andre, E. and Losch, E. and Kranz, M. and Holleis, P.},
biburl = {https://www.bibsonomy.org/bibtex/28ebda97193787f7c9258cf2c338149b0/matthias.kranz},
booktitle = {Proc. Fourth International Conference on Networked Sensing Systems
INSS '07},
doi = {10.1109/INSS.2007.4297402},
interhash = {326533e7eb84fe10b3657049b98f3628},
intrahash = {8ebda97193787f7c9258cf2c338149b0},
keywords = {(TUI), Fear Not Tangible aided appliance, application based computer computing, cube, device, display haptic human input instruction, interaction interaction, interactive interface, interfaces interfaces, learning logic, networked nodes, output presentation sciences sensing sensor sensor-node social software, system, systems, tangible user},
owner = {Matthias Kranz},
pages = {114--117},
timestamp = {2010-02-06T16:28:42.000+0100},
title = {A Tangible User Interface as Interaction and Presentation Device
to a Social Learning Software},
year = 2007
}